TeLetreo is a startup I created with an amazing team of 2 engineers and a linguist. This is a project of a digital language assistant tool for Spanish. TeLetreo is yet in its pre-seed phase but we have been able to write and develop the idea through documentation, a demo and a landing page.
Scope and problem
Being at is incubation phase, we have been focused on writing our objectives, structural organisation, user research and preparing our project to pitch it to incubators and other stakeholders to help us further in the development of our project.
We needed an initial demo and graphic identity for TeLetreo to present our idea.
Spanish-speaking students and teachers in higher education in Spanish-speaking countries.
I was called as a graphic and UX/UI designer and as a cofounder in TeLetreo.
2 months (planning and organization), 2-3 weeks (initial design)
Illustrator, Photoshop, Figma, Pen and paper, Miro.
The solution process
We jotted down as a group ideas, primordial data on users and then I proceeded with the initial visual identity, product demo and landing page.
Brainstorming ideas and user research
We used Miro to jot down and share ideas regarding the use of the product, goals, values and potential audiences.
Rodolfo Zevallos, our CEO and lead developer, lead these discussions.
Based on the initial user research we made, we built the first Persona for our product. This Persona can help us focus better our design and development of the product.
We started to write down the number of Spanish-speaking students in speaking universities, separating it later per country.
After doing some research on the UX and UI of similar language assistant tools I made the initial style sheet of TeLetreo.
I designed the product interface in Illustrator and Figma. It is an initial visual prototype which helps to envision the use of the product and can be used as a stepping stone for further development of the UX and UI of TeLetreo. We needed a quick demo, where the functions of TeLetreo are shown as well as the possible menus and desktop look and feel for the user. Eva Mühlbauer, our linguist and language specialist, wrote the text, the mistakes and corrections.
My original version (Figma)
New version after comments (GitHub)
I also designed a mockup landing page so Nelsi Melgarejo, our front end developer, could code and add any new features that were discussed or needed. For example, we later saw that we needed the page in both English and Spanish, as well as more information about the team.
In general, we needed an initial landing page to show the potential it has as a real product, which makes it easier for stakeholders to envision for future mentoring or investment.
Constraints and limitations of the project
This project is still in a very early stage but we needed tangible visual and informative material to show it to stakeholders and possible mentors to keep on developing it. We needed to make initial user research, initial graphics for the demo and the landing page and write together the main information of the project, such as our goals and ideas. We also had to work with a deadline to present it so we had to work fast during the time frame we had. It would have been great to be able to work physically in a same space, however we live in different countries (Peru, Spain and Denmark) so we could only work remotely.
What did I learn
I have experience in making projects to present to stakeholders, nevertheless it is the first project I get to participate more from the UX/UI perspective. I am learning greatly on software development and coding, which were very unknown to me. I am very interested in learning more about software development, both in back end and front end development while doing this project.